Final for Anatomy for Game Artists

Final for the class "Anatomy for Digital Artists"

Sword fully created and rendered for "Game Art for Non-Majors"

Model created for the player in Collision of Realms

Companion Cube from Portal recreated and utilized for practice using Blender's shaders for creating textures

In editor image of set-up map, models and lighting by me for "Game Production 1", a team-based game development class

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