Gameplay

Mind Drifter is a puzzle game in which players switch between controlling two characters, Logica and Partum. To progress through levels, players attempt to solve puzzles by utilizing their abilities, which off of each other's powers. Partum has the ability to create objects, while Logica has the ability to reach far and modify the objects Partum creates, such as turning a cube into a platform or a sphere into a launcher. I was responsible for programming all game elements, from the environment and players to the UI and speech system. Alongside this, I was responsible for developing level 2 as an attempt to make the level design less linear.



Mind Drifter is a game that was designed through a game production class in which I worked with 7 others on this game. In this project, I played the role of gameplay programmer and was responsible for scripting most of the interactive gameplay objects. In the process of designing these, I did my best to cut down on as much work as I could by "combining" scripts, such as making a "hinged object" script instead of a door or drawbridge script.
The players are controlled through rigidbody movement based on previous versions, alongside the addition of mid-air movement and polish, such as correcting behavior in which slopes acted like ramps. Alongside this, in order to reduce the overall amount of scripts necessary to write, I found ways to have scripts that could be reused in other forms, such as a hinged object behavior instead of creating both a door and drawbridge behavior.
Alongside this, I designed the level titled Occipital Lobe, which re-uses the song from another of my prototypes, Collision of Realms. In creating this level, I was attempting to make up for the first level, which was heavily linear. However, through playtesting, I found that my skills in using the environment to direct a player's attention need work, as players seemed to have some difficulty finding their way around.

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